Everything about Blood Money Computer Game totally explained
Blood Money is a
scrolling shooter game
developed by
DMA Design for the
Amiga,
Commodore 64,
Atari ST and
IBM PC compatibles (
MS-DOS). It was released on
January 6 1989 and
published by
Psygnosis.
Gameplay
The game consists of four levels, each being a
planet with a unique environment and a wide variety of unique enemies. The player uses a different type of attack craft on each level. There is a metal world (via
helicopter), an ocean world (via
submarine), an ice world (via
spacesuit), and a red monster world (via
jet fighter). The player can only select one of the first two worlds to start with, but after they've completed a level they can play on any of the three remaining planets in any order. At the end of world the player ultimately meets a
boss. The player can upgrade their attack craft with
Power-ups such as support missiles and neuron bombs by destroying enemies for their coins and then visiting one of the many shops scattered across each world.
The game has received praise for its music, which was composed by
Ray Norrish, and for the spectacular introduction sequence that came with the Amiga version: the first 880KB floppy disk of the 2-disk set was completely devoted to space asteroids animation commented by hip-hop song.
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